

Domani Republic – A city-state of canals, marble plazas and disciplined military order. Trade and politics flow as freely as water. The city prides itself on unity – even as fear spreads beneath the surface. Ruled by the Doge.
Outcasts Village – A settlement of refugees, mixed lineages, and those politically inconvenient to the capital. Colorful homes painted in spirals and sunbursts stand on stilts above muddy water. The people are resilient – and distrustful of the Republic’s promises.
The Doge’s Palace – A marble citadel of canals, banners, and war councils where strategy and secrecy shape the fate of the Republic.
The Outcast Village – A colorful marsh-edge settlement of refugees and mixed bloodlines, politically ignored but quietly resilient.
The Troglodyte Settlement – A fortified network of stone platforms rising from black water, where ritual, secrecy, and leverage rule.
The Sacred Dragon Grove – An ancient olive-lined courtyard of sacred ivy and old oaths, guarded by a principled bronze dragon.
The Battlefield beyond the Canal Walls – A smoke-choked expanse of shattered lines, siege beasts, and illusion-twisted chaos where the war truly unfolds.
The Doge – Lord Vincenzo: Charismatic ruler of the Domani Republic. Strategic, composed, burdened by leadership. Rarely seen without his loyal dog, Gio.
Giuseppe, the Jester: Court satirist and quiet conscience of the palace. Intelligent, observant, and increasingly troubled by the Doge’s recent secrecy. Loyal – but not blind.
Shan, the Mysterious Alchemist: A traveling human mage obsessed with venom, poison, and antidote. Brilliant, morally flexible, and mysterious.
The Troglodyte Shaman: Leader of the clan. Calm, calculating, and bound to ritual balance. Speaks in broken phrases but understands far more than he reveals.
Zak, the Orc Child: A frightened survivor of the troglodyte rituals.
The Doge’s War Council – Preparing for total war. Coordinated, disciplined, pragmatic. Focused on survival of the Republic at any cost.
The Troglodyte Clan – Swamp-dwelling traders of secrets and ritual leverage. Organized, transactional, and bound by oath-magic.