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Crown of Compromise – March 2026

Published: March 2026
Get this Adventure Kit here ➡
A brutal siege looms as monstrous forces gather beyond the borders of the Domani Republic. The Doge, charismatic ruler of the canal-bound city-state, calls for independent blades to contain smaller threats before panic spreads. What begins as a routine purge of “enemy scouts” in an outcast village soon reveals a darker pattern: displaced creatures, missing patrols, and children vanishing. As war erupts and truths surface, the PCs must decide whether the Doge is a savior who made impossible choices – or a traitor who intentionally put his own people into death.

Locations

Domani Republic – A city-state of canals, marble plazas and disciplined military order. Trade and politics flow as freely as water. The city prides itself on unity – even as fear spreads beneath the surface. Ruled by the Doge.

Outcasts Village – A settlement of refugees, mixed lineages, and those politically inconvenient to the capital. Colorful homes painted in spirals and sunbursts stand on stilts above muddy water. The people are resilient – and distrustful of the Republic’s promises.

The Doge’s Palace – A marble citadel of canals, banners, and war councils where strategy and secrecy shape the fate of the Republic.

The Outcast Village – A colorful marsh-edge settlement of refugees and mixed bloodlines, politically ignored but quietly resilient.

The Troglodyte Settlement – A fortified network of stone platforms rising from black water, where ritual, secrecy, and leverage rule.

The Sacred Dragon Grove – An ancient olive-lined courtyard of sacred ivy and old oaths, guarded by a principled bronze dragon.

The Battlefield beyond the Canal Walls – A smoke-choked expanse of shattered lines, siege beasts, and illusion-twisted chaos where the war truly unfolds.

Characters

The Doge – Lord Vincenzo: Charismatic ruler of the Domani Republic. Strategic, composed, burdened by leadership. Rarely seen without his loyal dog, Gio.

Giuseppe, the Jester: Court satirist and quiet conscience of the palace. Intelligent, observant, and increasingly troubled by the Doge’s recent secrecy. Loyal – but not blind.

Shan, the Mysterious Alchemist: A traveling human mage obsessed with venom, poison, and antidote. Brilliant, morally flexible, and mysterious.

The Troglodyte Shaman: Leader of the clan. Calm, calculating, and bound to ritual balance. Speaks in broken phrases but understands far more than he reveals.

Zak, the Orc Child: A frightened survivor of the troglodyte rituals.

Factions

The Doge’s War Council – Preparing for total war. Coordinated, disciplined, pragmatic. Focused on survival of the Republic at any cost.

The Troglodyte Clan – Swamp-dwelling traders of secrets and ritual leverage. Organized, transactional, and bound by oath-magic.

Creatures

  • Ettercap CR 2
  • Grimcall CR 3
  • Siege Ox CR 5
  • Siege Turtle CR 13
  • Silkclaw CR 1/2
  • Slickshade CR 1/8
  • Troglodyte CR 1/4
  • Troglodyte Brute CR 1
  • Troglodyte Shaman CR 2
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