

Ferrhold – a multi-level dwarven city carved into the Ferr Mountains, with lava tunnels, forge-halls, and ancient spider-constructs chamber.
Ferrhold Antechambers: Initial encounter zone where the PCs meet fleeing dwarves.
Molten Gallery: A ruined hall once used to display dwarven sculpture. Now partially melted and home to a lava elemental.
Collapsed Tunnel: A major blockage. Within the rubble lies a giant snake construct.
Magma Bridge: A cracked lava basin obstructed by a massive lava snail.
Mountain Whisperers Cave: Used by Jezza and the Whisperers for lava rituals, prophetic cooking, and vision quests.
Obsidian Webchamber: The central control hub of the ancient spider-governor system.
Kamior, the Runic Archivist: A blind dwarf scholar. Urges the PCs to restore the mechanical spiders and seal the lava channels.
Monta, the Stonebinder: A blind geomancer who once studied under Kamior.
Sabotaged the spider constructs to let the lava flow freely.
Jezza, Shaman of the Deep Ash: A greykin dwarf and spiritual leader.
Tharaz, Hammer of the Law: A hardened enforcer of Ferrhold’s ancient codes.
Hans “The Flamethrower”: An eccentric dwarf inventor.
Ferrhold Loyalists: Support Kamior and the survival of Ferrhold above all.
Mountain Whisperers: Allied with Monta, believing the mountain must purge itself to prevent a greater awakening. Ruled by Jezza, a fanatic shaman.
Animated Coal Swarm (CR 1/8)
Construct Spider (CR 6)
Deepkin Automaton (CR 4)
Dwarf Golem (CR 7)
Fire Giant (CR 9)
Iron Aelthar (CR 6)
Lava Snail (CR 3)
Magma Elemental (CR 5)
Serpent of the Deep Forge (CR 12)
Shaman Follower (CR 1/2)
Shaman Follower Devout (CR 1)
Slag Hound (CR 3)