Nejavina – Slavic 5E Campaign Setting Book

$19.99

System:
D&D 5e

Venture into the mysterious place called Nejavina, meaning Unwakeful Land, a Land of Dreams. Meet the colorful peoples, folklore-rooted demons and cheeky domovojs – house spirits.

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Product format: Digital Book (PDF)
Language: English
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Product Description

Nejavina: The Unwakeful Land

A Slavic-Inspired Campaign Setting for D&D 5e

You’ve played it in classic fantasy.

You’ve explored northern mythology, possibly even some “spaghetti-themed” RPGs.

 

Download the Quickstart and try out Nejavina in a beginner-friendly adventure or create a Treekin character using the new Druid subclass – Volkhv!

Click here to download the Quickstart..

 

 

Enter the mysterious, dreamlike realm of Nejavina [neh-yah-VEE-nah], where vibrant Slavic myths, eerie folklore, and a touch of dark absurdity create a unique setting for your next adventure. Meet mischievous domovojs (house spirits), cunning demons, and villagers wary of both magic and monsters. Here, the supernatural thrives, woven into daily life, wild celebrations, and haunted countrysides.

Forge your Slavic-inspired hero (or bring your seasoned adventurer) to:

  • Hunt down cursed beasts and uncover mysteries like a legendary monster-slayer
  • Forge dangerous pacts with devils in exchange for boundless wealth
  • Feast and dance through Kupalnocka, the wildest summer solstice party of the year
  • Come face-to-face with DEATH herself… if you dare!

Will you unravel the secrets of Nejavina, or will its dreams consume you forever?

 

 

What’s Inside?

  • Unique Slavic-themed D&D mechanics.
  • New subclasses inspired by Slavic professions.
  • New playable races based on folklore tales.
  • New items, thematic spells, and rituals.
  • Detailed lore including nine voivodeships, with chapters about life in Nejavina, its culture, and customs.
  • Bestiary featuring 50 stat blocks of unique monsters and characters, complete with illustrations.
  • Ready-to-play adventure modules targeted at low, mid, and high-level characters.
  • Maps of the whole Nejavina region, along with tactical maps for specific locations.
  • Language guide to help you pronounce useful Nejavina words.
  • Game Master’s guide filled with secrets about the land and its people, helping you incorporate them into your adventures.

 

 

Language

Do you like to use language to enhance the roleplay immersion? Use our handy interpretation of an artificial language called Medžuslovjanski – or just Interslavic, and use the Slavic-sounding versions of location and creature names. You can even create your own in-game texts and names, following the system.

To give a couple examples, Nejavina is pronounced “neh-YAH-vee-nah” with stress (or accent) put on –ja- or -yah- ; Breginja becomes breh-GEE-nyah (j appears after n quite often!); Žeža will be ZHEH-zhah and Puščanske – poosh-CHAHN-skeh.

 

New Races and Subclasses

PLAYABLE RACES:

Diavol (DYAH-vohl) – Distinctive gait due to goat or horse legs with hooves; hairy, with dense eyebrows and coiled hair. Eyes luminous (yellow, amber, red), typically dark/crimson attire with rare black patches on skin. Small, spiky horns common.

Dževec (DZHEH-vehts) – Tall, slender beings with youthful green skin turning bark-like with age. Traits vary by forest type: Pine-born grow fast, flaky bark, adaptable; Oak-born slower growth, smoother bark, contemplative.

Planetnik (plah-NEHT-neek) – Sturdy humanoids with grayish skin. Strength and agility exceed their looks. Known for loyalty, solidarity, navigating complex Airborne Voivodeship society. Fond of strong beverages.

Rusalka (roos-AHL-kah) – Appearances and traits influenced by habitat:

  • Vodnicas: Rivers, playful, pale skin, blue hair.
  • Bogunkas: Lakes, captivating voices, green hair.
  • Vilas: Inland, golden-haired, rare, human-friendly.
  • Zagorkinias: Mountains, dusky skin, adventurous.
  • Oblakinias: Ethereal, fog-abducted, cloud-like.

Vužalka (voo-ZHAHL-kah) – Serpent-bodied, cautious, intelligent, emotionally distant. Strict societal upbringing, profound respect for elderly/healers. Superior physiological control, seeming cold externally.

SUBCLASSES:

Cleric: Zhretsina/Zhrets (zhreht-SEE-nah, ZHREHTS) – Keepers of ancient rituals; historically associated with sacrifices misunderstood by humans. Power drawn from deity alignment, survivors remain hidden, preserving old rites.

Druid: Volkhv (VOLKHV) – Spiritual mediators connecting people to spirits. Potent during Dedy festival. Use kraboška mask to communicate with spirits, foretell events, maintain deep ties with the spirit realm.

Fighter: Vojnicka/Voj (voee-NEETS-kah, VOEE) – Elite warriors, loyal protectors serving lords. Highly trained or selected from formidable fighters. Known for battlefield influence and steadfastness.

Ranger: Lesnica/Lesničy (lehs-NEE-tsah, lehs-NEE-chih) – Forest mediators balancing nature and human interests. Patrol wilderness to prevent clashes. Participate in Koliada festival, adopting mythical roles to deepen nature bonds.

Rogue: Deždovnica/Deždovnik (dehzh-dohv-NEE-tsah, dehzh-DOHV-neek) – Vampiric guardians hunting restless spirits and threats. Founded Grobšče in Deždina, gathering intel on supernatural events. Distinctive hooded appearance, respected yet feared.

Sorcerer: Mamuna/Mamun (mah-MOON-ah, MAH-moon) – Mixed mystical lineage; historically mistrusted, now increasing. Human interactions stabilize their inherent powers. Uncontrolled nature’s wrath subdued through social bonds.

Wizard: Vedma/Vedmak (VEHD-mah, VEHD-mahk) – Village wise-ones trained from youth in communicating with all elements of nature. Magic aligns harmoniously with natural world. Accompanied by revered familiars (hovanec).

 

 

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