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Slayer Masquerade

October 2024
Introduction
Locations
Key NPCs
Factions
Monsters
During the annual Slayer Masquerade hosted by Okabe, a respected samurai, a shocking murder takes place. The PCs get entangled in a complex web of secrets as they must navigate the mysteries of Okabe's mansion, uncover ancient rituals, and discover the brutal truth. It is revealed that Okabe framed a Yokai for a village massacre, and now the Yokai seeks revenge. The PCs will make choices that will impact Okabe, the Yokai, and the entire region.
Okabe’s Villa: A luxurious villa surrounded by shrines, gardens, and hidden passageways, hosting the annual masquerade.
Monastery Complex: Accessible via hidden corridors from the villa, with catacombs beneath it.
Catacombs: A secret underground complex, containing Okabe’s darkest secrets, including a hidden dragon’s egg.
Okabe (Tiefling Samurai): Respected leader and hidden villain, responsible for framing a Yokai for his crimes.
Mizuki (Tabaxi Ninja): Okabe’s close ally who persuaded him to conceal the massacre and helped to kill the Yokai.
Hisui (Yuan-ti Sorcerer): Once an accomplice, now filled with regret, hiding key information.
Suk (Aarakocra Monk): Found dead at the start of the adventure, her murder is the catalyst for the investigation.
Wukong (Monkey-like Trickster): A wildcard in the story, hosting gambling games but holding secrets of his own.
The Yokai: A spirit unjustly framed for murder, now seeking revenge.
Okabe’s Allies: Mizuki, his closest friend, and Hisui, who helped to kill the Yokai but now has doubts.
The Rakshasa: A scheming outsider who offers the PCs rewards if they retrieve a dragon egg hidden in the catacombs.
Elementals: Fire, Water, Air, and Earth Elementals guarding Okabe’s treasures.
Smoke Mephits: Mischievous creatures guarding secret areas.
Rakshasa: If crossed, becomes a powerful enemy.
Yokai: Depending on the PCs' choices, they may face the Yokai in a final battle.
Oriental Dragon: Imprisoned dragon with a calm and good nature that may be triggered to attack.

Purple Trail

September 2024
Introduction
Locations
Key NPCs
Factions
Monsters
The Player Characters must resolve a dire crisis in the desert town of Nar, where the water supply has mysteriously dried up. As they explore the area, they stumble upon some ancient secrets and eventually face the legendary Purple Worm, Nil Suyrel.

What they decide will shape the future of Nar, determining whether the town thrives or crumbles.
Erden Bazaar: The busy market in Nar where everyone's arguing about the cause of the water crisis.
Mirage Dunes: Tricky desert with illusions and hidden dangers.
Ruins of Amdrah: Ancient ruins with forgotten knowledge about the Purple Worm and its role in the desert's balance.
Aventurine Oasis: A lush oasis guarded by Nil Suyrel, central to the water crisis in Nar.
Purpura Monastery Complex: The headquarters of the Purpura Divitae, a faction devoted to protecting Nil Suyrel and harnessing the power of yaganotum.
Garnsukh ‘Battler’ Tselger: A superstitious Dragonborn fighter seeking treasures in the desert, with a deep bond to his friend Luk.
Luk: A volatile Kobold sorcerer obsessed with unlocking the secrets of yaganotum, often causing trouble with his reckless behavior.
Takaya Sarnai: The leader of the Purpura Divitae, a determined human monk aiming to transform Nar into a prosperous town.
Orest: An Earth Genasi barbarian and Takaya’s husband, skilled in manipulating earth and eager to master his powers over yaganotum.
Aya: A Tabaxi bard with a mysterious background, offering cryptic advice and riddles.
Purpura Divitae: A religious organization focused on protecting Nil Suyrel and harvesting yaganotum. They hold significant influence in Nar but are distrusted by the locals.
Nar Residents: The superstitious locals of Nar, who blame the Purple Worm for the water crisis and are wary of the Purpura Divitae.
Ankheg (CR 2): Large, burrowing monstrosity that spits acid and grapples prey.
Cyclops (CR 7): One-eyed giant with tremendous strength and devastating melee attacks.
Fire Snake (CR 4): Large elemental serpent that burns with intense heat and fiery attacks.
Giant Scorpion (CR 3): Large beast with powerful pincers and a venomous stinger.
Gnoll (CR 1/2): Chaotic evil humanoid, driven by a hunger for flesh.
Gnoll Berserker (CR 1): Frenzied gnoll warrior, gains strength and resilience in battle.
Kobold (CR 1/8): Small, cunning humanoid, often attacking in packs.
Kobold Warrior (CR 1/2): Agile kobold with improved armor and fighting skills.
Purple Worm (CR 15): Gargantuan monstrosity, capable of swallowing creatures whole.
Ancient Purple Worm (CR 20): Titanic, burrowing terror with immense strength and deadly poison.

Heart of the Forest

August 2024
Introduction
Locations
Key NPCs
Factions
Monsters
In the Misneach and Argenté demiplanes, non-fey creatures turn to stone when they sleep due to Baba Yaga's disappearance with her seven Shadowcat familiars.

The Player Characters must find and return the Shadowcats to lift the curse or reshape the fate of the demiplanes.
Baba Yaga’s Hut: Hidden by powerful invisibility magic, it holds important clues.
Mushroom Alley: Home to glowing mushrooms and illusionist Conn Mistread, a key area to locate a Shadowcat.
Hammock Square: High canopies and magical hammocks provide the hiding spots for another Shadowcat.
Maith Seashore: Shimmering tidal pools and magical coral formations conceal a Shadowcat.
Blostma Cave: Natural illusions and fey enchantments hide a Shadowcat.
Unicorn Breeding Hills: Sacred grounds disrupted by a Shadowcat.
Miroir Labyrinth: Reflective, ever-changing paths to track a Shadowcat.
Feynight Caverns: The treacherous fey underworld holds the final Shadowcat.
Orianne: Fey-elf leader of the Fey Board of Inspection, provides critical tools and information.
Devlin Saileach: Firbolg cleric from Misneach, offers guidance and support.
Arn: Owlin Blight Druid of the Runan Circle, provides Awakening Potions and assistance.
Ingunn: Strix warlock and leader of the Runan Circle, with dark motives and a hidden agenda.
Fey Board of Inspection: A multi-plane organization investigating the curse.
Runan Circle: A fey-only group with their own agenda, distributing Awakening Potions.
Misneach Residents: Diverse inhabitants affected by the curse, seeking help from the PCs.
Platypus (CR 0): Small, semi-aquatic creature with a venomous spur.
Pixe (CR ¼): Tiny, mischievous fey with illusionary and enchantment abilities.
Sproutlet (CR ¼): Small fungal creature, often found in tribes.
Spore Sproutlet (CR 1): Champion Sproutlet with commanding powers over their kin.
Dilophosaurus (CR 2): Agile dinosaur, spits venom to blind and poison prey.
Green Hag (CR 3): Malevolent fey witch, masters of deception and curses.
Bloodcap (CR 3): Small, yet bloodthirsty creature, thrives on the essence of the living.
Coven Mother (CR 6): Powerful witch, leader of a coven with formidable magic.
Fomorian (CR 8): Giant twisted by dark magic, deformed and malevolent.
Night Hag (CR 10): Evil hag, travels the Ethereal Plane to torment mortals.
Twisted Treant (CR 15): Corrupted tree guardian, immensely powerful and hostile.

Heart of the Forest

July 2024
Introduction
Locations
Key NPCs
Factions
Monsters
Everyone wants to take control over a mystical pond in Dereva Vale.

The Player Characters must choose sides, influencing the fate of the forest and its inhabitants.
Svetlo Pond: A mystical, glowing pond believed to have magical properties. Final confrontation site.
Yasna Cave: The meeting place of the Yasna Council.
Polana Square: The central area used for meetings, bartering, and the Kvetny Festival.
Zlato Union Camp: Posing as a merchant caravan, the mercenaries have stopped by the Festival grounds.
Harmonya Enclave Emissary Camp: The elves from the Enclave always attend the Kvetny Festival, and many elven merchants participate in the event.
Hippogriff Nesting Grounds: A protected area deep in the forest.
Medovy Tavern: The local inn and a hub for gathering information.
Dryad Matriarch Verbena: Initially an antagonist, she can become an ally if cleansed of the influence of a malevolent forest spirit.
Zaryana Mesic: Centaur Warrior concerned for Verbena. Offers combat assistance and insight.
Buk the Treant: Wise treant providing guidance.
Blizbor Cherny: Dwarf Fighter and Zlato Union spy, leading the operation.
Gvizd: Kenku Ranger knowledgeable about the forest and its secrets.
Radko: Satyr Bard organizing the Kvetny Festival and gathering information.
Verbena’s Faction: Focused on strict protection measures.
Yasna Council: Seeks a balanced approach to forest defense.
Zlato Union: Aims to exploit the forest’s resources for power and wealth.
Harmonya Enclave: Home of the Elves, located in the neighboring forest behind the wide river.
Wolf (CR ¼)
Swamp Hopper (CR ½)
Dire Wolf (CR 1)
Brown Bear (CR 1)
Dryad (CR 1)
Will-o-Wisp (CR 2)
Faerie Dragon (CR 2)
Hippogriff (CR 3)
Owlbear (CR 5)
Ancient Giant Elk (CR 10)
Ancient Treant (CR 15)

Hunt Beyond the Grave

June 2024
Introduction
Locations
Key NPCs
Factions
Monsters
The Dracolich has awakened, causing an undead apocalypse in Balthyme City.

Will the Player Characters join the monster and help to retrieve the phylactery, or will they fight it in an attempt to end the threat forever, if possible?
Temple of the Divine Sun: Sanctuary and ritual site.
The Grand Library: Source of ancient knowledge.
Caudle Tavern: Hub for rumors and faction meetings.
The Old Grove Cemetery: Graveyard amidst an eerie forest. Epicenter of undead disturbances.
Elric Gwyrmane: Cleric of the Order of the Divine Sun.
Cedar Oswell: Exiled Wizard with knowledge of death.
Carrion: Warlock with dark powers.
Drustan Arwood: Oathbreaker Paladin seeking glory.
Osgar Leifberg: Ranger with a vendetta against undead evils.
Dulch Mingums: Dwarf graverobber who stole the Phylactery.
Order of the Divine Sun: Guardians against necromancy.
Broken Circle: Renegades with questionable methods.
Arcane Assembly: Scholars of forbidden magic.
Wounded Stirge Swarm: Spreading undead sickness.
Stirge Swarm: Spreading undead sickness.
Wight: Enforcers of the Dracolich.
Bone Naga: Guardian of the Dracolich.
Grick: Inhabits catacombs under the graveyard.
Stirge Broodmother: Spawns Stirge Swarms.
Vampire Spawn: Stronger enforcers of the Dracolich.
Banshee: Cursed spirit manifesting around the Old Grove Cemetery, sometimes spotted in the City.
Shades: Usually peaceful, but turn hostile when their resting place is disturbed.
Grick Ravager: Inhabits catacombs under the graveyard.
Dracolich: Central antagonist, trapped within the cemetery bounds.
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