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Deep beneath the Ferr Mountains, the ancient dwarven citadel of Ferrhold trembles on the brink of ruin. Rivers of magma have broken free, and once-silent forges now howl with fire. The Player Characters (PCs) arrive amid the chaos, caught between two powerful voices: Kamior, an archivist who believes the lava must be sealed to save Ferrhold; and Monta, a stonebinder who insists the magma must flow to suppress an older, awakening evil.
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You came to Ferrhold for treasure, tunneling contracts, or maybe just better ale.
You’re staying because the mountain is screaming, the lava’s rising, and someone blew up the plumbing.
What started as a simple dwarven detour has turned into a volcanic showdown between a blind rune scholar, a magma cultist with a god complex, and three mechanical spiders that run on panic and ancient software.
Will you:
🧱 Rebuild ancient spider constructs while avoiding “accidental incineration via lava vents”?
🐐 Outstare a psychic goat to win local favor (and mild trauma)?
🍲 Drink a vision stew that may or may not scream, then hallucinate a mountain god?
🕸️ Reroute magma through dwarven pipe systems while pretending you passed geometry?
🔥 Help a lava cult unleash the flow and call it “preventative therapy”?
📚 Disappoint a blind rune scholar and still get invited to the rebuilding feast?
🗿 Or… ignore all warnings and join the cult for ash cakes and doom chants?
One thing’s certain:
The mountain is singing ‘doom’. And it wants backup vocals.
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